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   <div id="projectname">benny-sdl-classes
   
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   <div id="projectbrief">Benny&#39;s assorted SDL game classes. Does exactly what it says on the can.</div>
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<div class="title">Box Member List</div>  </div>
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This is the complete list of members for <a class="el" href="class_box.html">Box</a>, including all inherited members.<table>
  <tr class="memlist"><td><a class="el" href="class_box.html#aca78d7db44972bfa78d46b7bbc8796f6">Box</a>()</td><td><a class="el" href="class_box.html">Box</a></td><td></td></tr>
  <tr class="memlist"><td><a class="el" href="class_box.html#a75ec7af4bf4a011c3636c05e98abb154">boxColour</a></td><td><a class="el" href="class_box.html">Box</a></td><td></td></tr>
  <tr class="memlist"><td><a class="el" href="class_box.html#a2ea13ce4c2a4d9045bdd07b70a2d3b4e">boxRect</a></td><td><a class="el" href="class_box.html">Box</a></td><td></td></tr>
  <tr class="memlist"><td><a class="el" href="class_box.html#ae8a7fb4f1f59a7e8b2baaa66811b1a15">clipRect</a></td><td><a class="el" href="class_box.html">Box</a></td><td></td></tr>
  <tr class="memlist"><td><a class="el" href="class_box.html#a71b5039df641d69575cecbcee432147b">collides</a>(const Box *collider) const </td><td><a class="el" href="class_box.html">Box</a></td><td></td></tr>
  <tr class="memlist"><td><a class="el" href="class_box.html#a867874e870f47f22a39dc97fc523a0a9">collides</a>(const SDL_Rect *collider) const </td><td><a class="el" href="class_box.html">Box</a></td><td></td></tr>
  <tr class="memlist"><td><a class="el" href="class_box.html#a262047af0b6fb0bc3b21d8d26bf74eab">draw_object</a>(SDL_Surface *screen, SDL_Rect camera)</td><td><a class="el" href="class_box.html">Box</a></td><td></td></tr>
  <tr class="memlist"><td><a class="el" href="class_box.html#ae6616cb4d7d2826e8035aaa6651224a9">get_dimensions</a>()</td><td><a class="el" href="class_box.html">Box</a></td><td></td></tr>
  <tr class="memlist"><td><a class="el" href="class_box.html#a93f300a67e2c7532497987c4ee68d829">get_mode</a>(int mode) const </td><td><a class="el" href="class_box.html">Box</a></td><td></td></tr>
  <tr class="memlist"><td><a class="el" href="class_box.html#a0a610d3f5ac9bcd251fe98636faea417">get_position</a>()</td><td><a class="el" href="class_box.html">Box</a></td><td></td></tr>
  <tr class="memlist"><td><a class="el" href="class_box.html#aa4a468fd608291595385d037b201614d">get_x</a>() const </td><td><a class="el" href="class_box.html">Box</a></td><td></td></tr>
  <tr class="memlist"><td><a class="el" href="class_box.html#a4e16accb8a43c6ab00066372ffec0536">get_x1</a>() const </td><td><a class="el" href="class_box.html">Box</a></td><td></td></tr>
  <tr class="memlist"><td><a class="el" href="class_box.html#a376ed2bc4b6c2bbbb1a0e40ad7c26815">get_x2</a>() const </td><td><a class="el" href="class_box.html">Box</a></td><td></td></tr>
  <tr class="memlist"><td><a class="el" href="class_box.html#abe0987545b605259cb1d7b3a463ec6e1">get_y</a>() const </td><td><a class="el" href="class_box.html">Box</a></td><td></td></tr>
  <tr class="memlist"><td><a class="el" href="class_box.html#a41a1bfbf7a88039f2a1eefd181ff56fe">get_y1</a>() const </td><td><a class="el" href="class_box.html">Box</a></td><td></td></tr>
  <tr class="memlist"><td><a class="el" href="class_box.html#a32b2d05f1da7f8e5f33767ce7f4f8bfc">get_y2</a>() const </td><td><a class="el" href="class_box.html">Box</a></td><td></td></tr>
  <tr class="memlist"><td><a class="el" href="class_box.html#ab9c5f9eacf32e399b48c932f58704339">load_sprite</a>(const char *path)</td><td><a class="el" href="class_box.html">Box</a></td><td></td></tr>
  <tr class="memlist"><td><a class="el" href="class_box.html#a66791c172ec7b6f865448f7935eb4ae4">set_colour</a>(int r, int g, int b)</td><td><a class="el" href="class_box.html">Box</a></td><td></td></tr>
  <tr class="memlist"><td><a class="el" href="class_box.html#a1402836a6cf3bb006cab54d6411aa1a2">set_colour</a>(SDL_Colour colour)</td><td><a class="el" href="class_box.html">Box</a></td><td></td></tr>
  <tr class="memlist"><td><a class="el" href="class_box.html#a1f3e245dad98042900c0348103c00a71">set_dimensions</a>(Uint16 w, Uint16 h)</td><td><a class="el" href="class_box.html">Box</a></td><td></td></tr>
  <tr class="memlist"><td><a class="el" href="class_box.html#af7a137e6afa3dde822017522ac635494">set_h</a>(Uint16 h)</td><td><a class="el" href="class_box.html">Box</a></td><td></td></tr>
  <tr class="memlist"><td><a class="el" href="class_box.html#a5d807c5d4f1cace5416b30be4c3c97f2">set_mode</a>(int mode, bool val)</td><td><a class="el" href="class_box.html">Box</a></td><td></td></tr>
  <tr class="memlist"><td><a class="el" href="class_box.html#a6702cb074e92ec70bc029fb2ff6d62f7">set_pos</a>(Sint16 x, Sint16 y)</td><td><a class="el" href="class_box.html">Box</a></td><td></td></tr>
  <tr class="memlist"><td><a class="el" href="class_box.html#a37ffc759ea75c89c6fe2ac3d1d897a2e">set_sprite</a>(SDL_Surface *newSprite)</td><td><a class="el" href="class_box.html">Box</a></td><td></td></tr>
  <tr class="memlist"><td><a class="el" href="class_box.html#a9c17a4d538d2ff7ab67f516d607fc3dd">set_w</a>(Uint16 w)</td><td><a class="el" href="class_box.html">Box</a></td><td></td></tr>
  <tr class="memlist"><td><a class="el" href="class_box.html#aa88ca140376a67872f2f7c1a1c39eb6b">set_x</a>(Sint16 x)</td><td><a class="el" href="class_box.html">Box</a></td><td></td></tr>
  <tr class="memlist"><td><a class="el" href="class_box.html#a99ffef8e5f7a78611f5650f005594da0">set_y</a>(Sint16 y)</td><td><a class="el" href="class_box.html">Box</a></td><td></td></tr>
  <tr class="memlist"><td><a class="el" href="class_box.html#a3adda3311d61e9a36e6c2ff412e03a82">sprite</a></td><td><a class="el" href="class_box.html">Box</a></td><td></td></tr>
  <tr class="memlist"><td><a class="el" href="class_box.html#aef168d8226c16322d2778fdf756057bb">tick</a>()</td><td><a class="el" href="class_box.html">Box</a></td><td><code> [virtual]</code></td></tr>
  <tr class="memlist"><td><a class="el" href="class_box.html#a6a5e09398e85d602a046b429062fb9c2">~Box</a>()</td><td><a class="el" href="class_box.html">Box</a></td><td><code> [virtual]</code></td></tr>
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